Q: Do you need to install 3ds max’s service packs in order? A: No, just install the latest, it includes everything. https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Do-I-need-to-install-all-of-the-Service-Packs-and-Hotfixes-in-order.html
Read moreThis issue usually happens after uninstalling a older version of 3dsmax. This fix should work on max version 2014 or later. 1. Go to your registry editor by going to the start menu. Where it says “Search Programs and Files”… type in “regedit” (without the quotes) 2. Expand HKEY_CLASSES_ROOT…
Read moreUncharted 4 Credits and Dynamic Theme Work The game is out and I got my credits!. I worked on the Pre-Order and the uncharted collections series making dynamic themes. Did the modeling, rigging, animation, scripting, texture work, and layout. My favorite was the background birds. Uncharted 4: A Thief End’s…
Read moreEveryBody’s Gone To The Rapture Credits I got my credits for Everybody’s Gone To The Rapture!
Read moreICYMI: A cool looking Halloween Dynamic Theme is on the PSN store. pic.twitter.com/IXxg1wCQjy — Shuhei Yoshida (@yosp) October 27, 2015 https://store.playstation.com/#!/en-us/games/themes/halloween-dynamic-theme/cid=UP9000-CUSA03780_00-PDCREHALLOWEENDT
Read moreI finally got my credit listing for The Order 1886!
Read moreThings I did: Modeling, Texturing, Shading, Rigging, Lighting, Rendering, Compositing
Software used: 3dsmax, VRay, Photoshop, Mudbox, Nuk
Here’s a project I helped contribute to with my friends Walter Schmidt and Jen Pereda The TV was the part I contributed. Created using in 3ds max with vray using the toon shader. You can view the full project at Jens blog here: http://jypereda.blogspot.com/2014/04/pomtown-buffet.html
Read moreHere’s some Kerbal Space Program fan art I made. The game is probably the best rocket science sandbox simulator ever. The idea is based on “the incident” from my last save.: “A lone Kerbal gazes at the wake of his his catastrophic mistake from kerbal heaven”. Modeling, Animation, VFX, Lighting, Rigging, Sculpting, Texturing,…
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